Balance's gameplay is driven by its own special Aspiration cards, and their general goal is to create ties between Bliss and Gloom during Revelations. Balance players invoke their own Neutral Emotions, whose affiliation can change based on the color of the Essence on them. This provides a very dynamic game experience with temporary alliances with the Balance players, tense moments, and lots of player interaction. The expansion also comes with 10 highly detailed, 55-60 mm tall miniatures replacing the cardboard Spirit figures in the base game.
The Forces of Balance expansion introduces a third playable side to enable 5- and 6-player games and an alternative 3-player mode.
As Bliss and Gloom struggle for control over the Inside World, a new force emerges from the Origin. Neither judge nor spectator, Balance is an active participant, striving to ensure that neither Bliss nor Gloom achieves dominance.
Both Bliss and Gloom are important for the health of Cerebria, so Reason and Intuition, the Spirits of Balance were born. It is their mission to try and seek a way for the two opposing forces to coexist in harmony.