With Forces of Balance, Cerebria can be played with up to 6 players at once, and it also brings a new 3-player game mode to the table.
The expansion doesn’t affect the usual gameplay for players with Bliss or Gloom Spirits, but it introduces a new side, Balance, with a whole new playstyle.
Balance players have their own method to gather Identity Fragments during the game. They do not compete for the Common Aspiration; instead, they have special Hidden Aspirations with two different conditions. The first is similar to the normal Aspirations with a twist: Balance only wins if Bliss and Gloom are tied in that condition during the Revelation!
The other condition is unique to Balance, and winning one is worth a Minor Fragment, while winning both is worth a Major Fragment. Just like Bliss and Gloom, Balance wins by having the most points at the end of the game from Identity Fragments and the Wheel of Intentions.
Balance has its own set of Emotions, each of which can be aligned with one side or the other, but they can also benefit from Bliss and Gloom Emotions on the board. Overall, the highly asymmetric Balance faction brings a fresh and intriguing way to play Cerebria, with increased player interaction, temporary alliances between players, and a lot of tense moments.
Player number extended up to 6 with a new, third side entering the game
10 highly detailed, large Spirit miniatures as an alternative to the cardboard Spirits of the base game
2 new Spirits, Reason and Intuition
Modified gameplay for players with Balance Spirits
New deck of Balance Emotions
Download the unofficial rulebook translations made by the community.