2021. May 05.
Mindclash Games is very proud to present VOIDFALL, a space 4X game that brings the genre to Euro enthusiasts’ tables. It is designed by Nigel Buckle (Imperium: Legends/Classics) and David Turczi (Anachrony) with illustration and graphic design by Ian O'Toole (On Mars).
Voidfall combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Set in a foreboding feudal future, Voidfall offers competitive, cooperative, and solo modes — all using the same game system. Replayability is ensured not only by multiple playable Houses with their own strengths and weaknesses but also by many different map setups for all game modes.
As the leader of a defiant Great House, you play through 3 Cycles (rounds), each with a game-altering galactic event, a new scoring condition, and a set number of Focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting 2 of their 3 impactful Actions as you play them, you will develop and improve Techs; advance on your three House-specific Civilization tracks; manage your sectors’ infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn’s infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.
Voidfall, previously known as 'Project Nova' is Mindclash Games' fifth original title and it is coming to Kickstarter this Fall. Visit BoardGameGeek for more information about the gameplay & lore, and subscribe to the title so you're notified when we share new images and information about the upcoming Kickstarter, and launch our upcoming designer diary.