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It’s been almost exactly ten years since I pitched my first board game to a publisher. Back then, I had no idea how much skill went into crafting a strong board game pitch. I remember the scout responsible for evaluating pitches sitting down across from me, and how those ten-or-so…

Ever wondered how players instantly know what a symbol means in a complex board game? That’s the power of iconography! But what makes iconography essential in board game design? In this blog post, I will take a look at how symbols improve UX, simplify rules, and broaden international reach with…

Alongside several members of Mindclash Games, I’ve been giving lectures and running workshops on game design, development, and publishing over the past few years. We’ve had many classes pass through our hands, and every single time – independently of one another – the same question arises from students: “How did…

In today’s post, I want to share some of the key lessons we’ve learned over our ten years and twelve completed crowdfunding campaigns, primarily from the perspective of a small board game publisher. The crowdfunding landscape has changed dramatically in that time, and we’ve had to evolve alongside it. This…

Hi everyone, Villő here! Now that Viktor has taken you deep into the design journey of Trickerion, I thought this would be the perfect time to share my own story – the art side of things. We’re celebrating the 10th Anniversary Edition, and honestly, it’s hard to believe it’s been that long. Trickerion…

The Beginning Great games are often born as a result of meticulous planning and years of industry experience. That said, passion, curiosity, and experimentation can sometimes make up for the lack of these, and starting with a blank slate and nothing to lose can help one think outside the box…

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