Game Design: Richard Ámann, Viktor Péter

Illustrations Villő Farkas, Tamás Baranya

In Trickerion, players are rival stage illusionists facing off in a grand competition for fame and fortune hosted by Dahlgaard the Magnificent, the patron of Magoria.

The tale of Dahlgaard the Magnificent is entwined with Magoria, a sleepy town at the dawn of the Industrial Revolution.

Even as Dahlgaard first showed up on its cobblestone streets as a penniless youngster performing closeup magic, there was something about his incredible tricks that left his audience breathless. In just a few years, his almost unnatural talent far exceeded that of the greatest illusionists of his time, and he would become known as Dahlgaard the Magnificent – a living legend.

Mechanisms

WORKER PLACEMENT WITH CLEVER TWISTS

Trickerion’s worker placement system is a clever combination of multiple Worker types, action programming and action point allocation. Each of Magoria’s five Locations has multiple worker spaces and several actions to choose from, each with its own action point cost. There are many ways to earn extra Action points, such as visiting a Location earlier than your opponents, using a Specialist or your Magician worker, or spending shards of the Trickerion crystals. It is highly unlikely to get completely locked out of a Location, but the action point allocation system keeps the worker placement tense and interactive.

48 DIFFERENT MAGIC TRICKS

Magic tricks are at the center of Trickerion’s gameplay. The game features 48 uniquely illustrated tricks in three complexity tiers, most of which were inspired by the performances of famous real-life magicians. Each trick represents one of the four schools of illusion: Mechanical, Optical, Escape, and Spiritual.

Trickerion’s core game flow consists of learning the basics of the tricks at the Downtown, obtaining the components they require from the Market Row, preparing them in the Workshop, and finally setting them up in the Theater for breathtaking shows in the Performance phase.

CLIMATIC PERFORMANCES AT THE END OF EACH ROUND

Each round ends with the climatic Performance phase when each player with their magician on one of the stage slots can have one performance. Performances are prepared at the Theater location with a tile placement minigame and can consist of up to six individual tricks; it is even possible to participate in someone else’s performance as a guest performer. Well-prepared shows with quality Tricks can yield a huge amount of money, Fame and Trickerion shards to the performer. Pulling one off is a very satisfying experience!

How to play

Before You Play

Official how to play

Board Game Hangover

Emberheart review

Resources

Trickerion Rulebook

PDF - 15.24Mb

Dahlgaard's Academy

Expansion Rulebook
PDF - 15.24Mb

Dahlgaard's Heir

Solo Mode Rulebook
PDF - 15.24Mb

Dahlgaard's Gifts

Expansion Rulebook
PDF - 15.24Mb

Dawn of Technology

Expansion Rulebook
PDF - 15.24Mb

Arcane Arts

Expansion Rulebook
PDF - 15.24Mb

Rulebook Translations

PDF - 15.24Mb